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Since the creation of Solum, every sapient being was given the ability to possess any one (sometimes two) of the positive or negative elements.

AboutEdit

At the human equivalent age of 3-5 years, a child will aquire an element that is not influenced by nature, genetics, or any other factors. Since then, they can train their elements for use in their everyday lives or for combat.

LevelsEdit

Their are 5 level that can be reached by mortals (one only by god beings only)

NoviceEdit


New to element and is beginning.

  • Element is fairly weak
  • May have a hard time controlling it

ApprenticeEdit


Basic groundwork of element completed.

  • Able to control
  • Some stability issues occasionally

AdeptEdit


Knows and practices special maneuvers and abilities.

  • Starts to perform complex moves
  • If comfortable, makes up special moves
  • Element is strong and stable
  • Usually longest stage

MasterEdit


Has perfected moves

  • Element is very strong and completely stable
  • Naturally in tune with element
  • Can enter berserk mode

Grand MasterEdit


Highest mortal level

  • Element is extremely powerful
  • Moves are complex, intricate, and can deal a lot of damage
  • Highest level of berserk mode with little chance of wielder killing

DivineEdit


God-like skill and power

Advancing SkillEdit

Sapient beings can advance their skills through practice and/or professional element training found in dojos located in most villages and cities. They are trained by people who have achieved the Grand Master level, and will offer training (usually for a price) to help with combat skills.

Gaining ElementsEdit

It is possible to aquire additonal elements. To get an element, one must travel to Eskr and visit the respective temple (eg. Ice Temple) and go through a trial to learn the ways of that element. This is a difficult and painful task, and if the wielder is not strong enough the new element can tear the person apart. It is recommended to not try and aquire new elements, as it can result in death.

Positive ElementsEdit

FireEdit

Main article: Fire

A very destructive and offensive element, fire is often associated with characters that are aggressive but that is not always the case. Apprentice fire wielders are known to be very careless and naive when it comes to their element as it has a tendency to spread out of control.

IceEdit

Main article: Ice

Naturally a defensive type element, ice is sometimes stereotyped as being one of the weakest of elements because of the belief that it is fragile and easily breaks. This is true for the naturally occurring ice rather than ice used as a power. When used properly, ice can be useful for offensive attacks with enough practice.

ElectricityEdit

Main article: Electricity

A very manipulative and offensive element, electricity can be very erratic if not contained properly. Electricity wielders need to practice controlling this element so that it does not discharge and spread unwillingly.

EarthEdit

Main article: Earth

Used as mainly as manipulating and defending element, earth focuses on using the natural world around you to your advantage. Earth wielders are often very close to nature and with enough practice, can command and speak to animals to aid them in their battles.

Negative ElementsEdit

PoisonEdit

Main article: Poison

A negative element, poison is a highly destructive and offensive element. Poison wielders will have a natural resistance against poisons and toxins that would usually kill non-poison wielders.

Chaos/FearEdit

Main article: Chaos/Fear

One of the hardest elements to understand, chaos, also called fear, sound, or radiation is an element that is highly highly manipulative but not physically touchable. Chaos/fear comes in the form of sound waves that are meant to distort and play with an opponents mind. It can also create destruction and mayhem. For this reason, chaos wielders are the closest to being psychics. Chaos wielders who manage to acquire full physic abilities are often more powerful compared to wielders who started with a different element.

WindEdit

Main article: Wind

A primarily defensive and manipulative element, wind is the usage of air to create powerful attacks. Wind wielders are very swift and extremely fast. They can pick up objects and throw them, similar to telekinesis but weaker. Miniature cyclones are often a common attack and with great skill, wind wielders can create powerful storms.

ShadowEdit

Main article: Shadow

Another negative element, shadow is also a harder element to understand in that it is also not something physical. Shadow wielders are renowned for their speed, swiftness, and cunningness in battle. Wielders can often become shadows and creep along walls, although this takes practice and skill.

Special ElementsEdit

Light/LifeEdit

Main article: Light/Life

All the positive elements combined. Light wielders also possess physic abilities such as telekinesis, teleportation, mind control etc.

Dark/DeathEdit

Main article: Dark/Death

All the negative elements combined. Dark wielders also possess physic abilities such as telekinesis, teleportation, mind control etc.

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